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//MTEXT: Dogfighting Practice:\n\nFight four increasingly difficult waves of Namoul opponents.\n\nHints:\n\nHelping your team-mates early on is the key to surviving later waves. //SCENE: Mscenes\NamoulGauntlet.cen //TACTICS: Misc //TACTICS: Dogfight //PHRASES: Dogfight.txt //PHRASES: Punctuation.txt //PHRASES: Badmil.txt //PHRASES: BattlePrattle.txt //ALIAS: Cameras.txt //ALIAS: Ifs.txt //ALIAS: testalias.txt //NEBPIC: nebpic24red //BACKLIGHT: 81 65 41 81 65 41 //MAINLIGHT: 255 255 255 255 255 255 //AMBIENT: 25 55 23 //WEAPONS_AVAILABLE: 2 Laser Gun //WEAPONS_AVAILABLE: 2 Missile Launcher //WEAPONS_AVAILABLE: 2 Shield Mk I //WEAPONS_AVAILABLE: 1 Scanner //WEAPONS_AVAILABLE: 2 Engine //WEAPONS_AVAILABLE: 2 Chain Gun //WEAPONS_AVAILABLE: 3 Generator //WEAPONS_AVAILABLE: 1 Energy Bomb Gun //WEAPONS_AVAILABLE: 1 Player //WEAPONS_AVAILABLE: 1 Grapple //SHIP_AVAILABLE: Human Light Fighter (Player) //SHIP_AVAILABLE: Human Medium Fighter (player) //SHIP_AVAILABLE: Human Heavy Fighter (Player) VAR: Wait VAR: Sec1 VAR: Gone VAR: Away VAR: WAVE1GONE VAR: WAVE2GONE VAR: WAVE3GONE VAR: WAVE4GONE //***************************************************** Start(_Beckdead) @WAIT{10000} Label(Bdead) If(s_ShipGoneStrength["PHOENIX"]): If(s_PlayerOn[]): Goto(Bdead2) Goto(Bdead) Label(Bdead2) Player(OFF) Player View(OFF) End Battle Timer(4000) Label(becksdeath) Position Camera(BeckDeath.POS) Target Camera(Phoenix.POS) If(Timer): Goto(becksdeath) @SCREENFADE{0,4000,255,0,0,0} @WAIT{4000} QUIT Label(_Beckdead) Goto(_Beckdead) Start(_CHECKBADBOY) @WARNPLAYER{Alpha} @WAIT{4000} @SCREENFADE{0,4000,255,0,0,0} @WAIT{4000} Player(OFF) Player View(OFF) @WAIT{2000} QUIT Label(ENDBADBOY) Goto(ENDBADBOY) Start(Alpha) @SOUNDON{} Player(ON) Player View(ON) BattlePrattle(ON) Music Set(7) Fade To Calm Battle label(Alpha_END) goto(Alpha_END) //******************************** Start(E1) Standby(E1) @WAIT{2000} Jump In(E1) Destroy Squad(Alpha,50) Squad Destroy Us(Alpha,50) Label(E1END) If(S_SQUADGONE["E1"]): Do(S_SETVAR["WAVE1GONE",1]) Goto(E1END) Start(E2) Standby(E2) @WAITVAR{WAVE1GONE|1} @WAIT{2000} Jump In(E2) Destroy Squad(Alpha,50) Squad Destroy Us(Alpha,50) Label(E2END) If(S_SQUADGONE["E2"]): Do(S_SETVAR["WAVE2GONE",1]) Goto(E2END) Start(E3) Standby(E3) @WAITVAR{WAVE2GONE|1} @WAIT{2000} Jump In(E3) Destroy Squad(Alpha,50) Squad Destroy Us(Alpha,50) Label(E3END) If(S_SQUADGONE["E3"]): Do(S_SETVAR["WAVE3GONE",1]) Goto(E3END) Start(E4) Standby(E4) @WAITVAR{WAVE3GONE|1} @WAIT{2000} Jump In(E4) Destroy Squad(Alpha,50) Squad Destroy Us(Alpha,50) Label(E4END) If(S_SQUADGONE["E4"]): Do(S_SETVAR["WAVE4GONE",1]) Goto(E4END) Start(FINISHED) @WAITVAR{WAVE4GONE|1} End Battle @WAIT{5000} @SCREENFADE{0|4000|255|0|0|0} @WAIT{4000} Quit Label(DONEALL) Goto(DONEALL)